"You only live once or so it seems. One life for yourself or one for your dreams."





"This is it. No more fetch quests. No more giant rats. No more grinding. This time, you're going for gold. This is it. You're going to be a power."


Zorbus is a fantasy-themed, graphical, turn-based, role-playing roguelike game. Your goal is to delve deep into a dungeon, find a portal to a mythical place called the Zorbus where a mere mortal can ascend to demigodhood.

Being a roguelike game, Zorbus creates the dungeon randomly so that every played game is slightly different. The game uses permadeath meaning that when a character dies, it really is permanent and the player must begin a new game. You can save the game but the save file is deleted when loaded.

Thematically Zorbus draws influence from the late 70s and early 80s tabletop D&D campaigns, adventures and lore.

The goal is to create a tight dungeon crawling experience where the dungeon feels alive, eventful and rich in content. Something more than just boring empty rooms and corridors! Diversely shaped levels with themed content (throne rooms, prisons, lots of hidden treasure caches etc.) with good connectivity between the areas.

Important part of the living dungeon are the creatures. Creatures act intelligently, might fight each other, flee when threatened and try to gather their friends to overcome a threat. Most creatures can use items and also pick them up from the dungeon floor. Creatures are not silent either but comment on things with speech bubbles.

The dungeon has dynamic lighting. There are light sources as dungeon furniture and in the hands of creatures and these both can be lit and unlit. Some creatures have darkvision. Creatures react to light and sound.

You don't have to go to the fight alone but can recruit other creatures along the way.

The rule system for the game is slightly influenced by the d20 system used in the 3rd edition of Dungeons & Dragons. Zorbus has experience levels but no character classes (race is selected). On each level up, you point buy skills and talents (mostly combat maneuvers and spells).

Zorbus does not have item identification or a hunger mechanic.

 

Download  (Release 27, 13-Oct-2019)

Release notes

Manual  (PDF, included with the game download)

Gameplay screenshots  /  Behind the scenes

Randomly generated dungeon maps

Discussion thread at the Rogue Temple forums

Ingame art  (Zyalin / Tony Forsman)

Leaderboard


Zorbus is already a stable game but development still continues with more content and more polishing. If you like the game and want to support the development, consider donating a small amount via PayPal. You can donate even without having a PayPal account.


Zorbus needs Windows 7 or newer but also runs on Linux with Wine and on Mac OS X with Wineskin. Can be run on Windows XP but without sound effects.

The display size can be configured. You can play in windowed mode or fullscreen and with 32x32- or 64x64-pixel tile graphics. The font can be changed and text size can be adjusted.

The game has optional sound effects and short, minimalistic ambient pieces to build up atmosphere in special situations.

The game can be controlled only with the keyboard (the number of needed keys to play is kept low). The keybindings are configurable. The game has a targeting system making it very easy to use ranged attacks or talents. Usable items and talents can be assigned to quickslots.



Mail feedback to
joonas.hirvonen@pp.inet.fi


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