"You only live once, or so it seems. One life for yourself, or one for your dreams."

"Ain't it fun when you know that you're gonna die young?"





"This is it. No more fetch quests. No more giant rats. No more grinding. This time, you're going for gold. This is it. You're going to be a power."



  



A TRADITIONAL ROGUELIKE

Zorbus is a fantasy-themed, tile-based, turn-based, traditional roguelike game. Your goal is to delve deep into a dungeon, find a portal to a mythical place called the Zorbus, where a mere mortal can ascend to demigodhood. You can recruit other creatures along the way so you don't have to adventure alone.

Being a roguelike game, Zorbus creates the dungeon randomly so that every played game is slightly different. The game uses permadeath, meaning that when a character dies, it really is permanent, and the player must begin a new game. You can save the game, but the save file is deleted when loaded. Zorbus does not have item identification or a hunger mechanic.



A LIVING DUNGEON

Thematically Zorbus draws influence from the late 70s and early 80s tabletop D&D campaigns, adventures and lore.

The game tries to create a dungeon which feels alive, eventful, and rich in content. Something more than just empty rooms and corridors. Diversely shaped levels with themed content (throne rooms, prisons, hidden treasure caches, etc.) with good connectivity between the areas.

The dungeon denizens act intelligently, fight each other, flee when threatened, and try to gather their friends to overcome a threat. Most creatures can use items, and can also pick them up from the dungeon floor. Creatures are not silent either, but comment on things with speech bubbles.

The dungeon has dynamic lighting. There are light sources as dungeon furniture and in the hands of creatures, and these both can be lit and unlit. Some creatures have darkvision. Creatures react to light and sound.

The game has over 4000 sound effects and hundreds of ambient tracks to truly make the dungeon feel alive.

 
RPG RULE SYSTEM

The rule system for the game is slightly influenced by the d20 system used in the 3rd edition of Dungeons & Dragons. Zorbus has races and experience levels but no character classes. On each level up, you point buy skills and talents (mostly combat maneuvers and spells).



CONTROLS & UI

Display size can be configured. You can play in windowed mode or fullscreen and with 32x32-, 48x48- or 64x64-pixel tile graphics or ASCII characters. The font can be changed, and text size can be adjusted. Keybindings are configurable. Mouse control is supported, but is not ideal for playing the game. A game controller can be used. The game has a targeting system, making it very easy to use ranged attacks and talents. Usable items and talents can be assigned to quickslots.



MEDIA & LINKS

VideosScreenshots

Online manualOnline tutorialManual (pdf)Changelog

Behind the scenesSample dungeon mapsDungeon generator

Sketch art & lore bookIngame art & advertisements

LeaderboardTournament (Dec '23)


Mail  joonas@zorbus.net

Forums  Steam discussion

Discord  Channel on the Roguelike discord